![]() ![]() ![]() *On the autotile one I made the shading darker (instead of the lighter look of the top-left tile) and it still does it. The value of the TileID corresponds to a particular tile from the tileset. The numbers position in the file corresponds to the grid location on the map. All other tiles on the sets work fine, it's just this specific one. TileID: A number stored in a map data file that tells the game which tile from the maps tileset to draw in which location. The TilesetMain-Ground -> A2 / TilesetTown -> B. Create tiles by setting whether a character can walk on the image used for the tile, and also the behavior in the game. They have left and right versions, but there seems to be no resource of a car moving up/down. I put the autotile on A2 (and when I tried it as just just 1 tile (as shown in the top-left of the autotile, not autotile it was at layer. Is there any way to rotate things Like the cars. (The rest of the tileset works fine, it's just this one tile).Īny ideas? (Hopefully it's clear what the problem is, semi-hard to explain).ĮDIT: (I can't reply, currently at max post count for day). The top left image has the lighter tint I was using (then I tried making darker for the autotile and it still does it). I've made the tile as a lone tile (in layer and an autotile and it does it both ways. I dont think they are formulated for MZ engine though. ![]() When I move up/down the lighter color changes to a dark tint (however when I move left/right or near edge of screen and not scrolling it doesn't do it). For instance, a quick google search for rpg maker dragonball brought up a slew of resources. I'm having a problem with a tileset I made. ![]()
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